Objectives:
Know that the look and behaviour of an HCI is important.
Name at least one key element of perception.
Explain briefly how colour can have an effect on HCI.
Describe at least one way that a user interface could be adapted for someone who has a disability.
Throughout the weekend, I have been spending the majority of my time into catching up work and getting ahead. I have managed to complete the entire of U20_A4 and submit it as well as getting the U20_A2 resubmitted. Regarding this work, it was extremely lengthy but I felt I did enough to hopefully meet the criteria. I have also continued with my art and have decided that this Saturday is where I gather all of my current work, university choices, and everything relevant into constructing my very own portfolio!
Coming in this morning, the first thing was updating the work I did as well as helping some other peers on their work - I have been doing this all weekend, and I understand the Scheme of Assessment can sometimes be confusing to interpret, that is why I always ask Zoë if I am unsure. When the lesson began, everyone continued with their work whilst I was already done. I decided to use this time and read up information regarding the next assignment (U23_A2T1).
The inspiration was from the BTEC Level 3 Book 2 as it contained a lot of interesting information about the fundamental principles of interface designs for HCI. It taught me new words and new existing things which I used Google to further enhance my understanding if I did not understand it. Soon later, I told Zoë all of the changes I made to my resubmission - after her confirmation, I submitted and got another piece of work out of the way.
After a break, we began U23_A2T1. For this, Zoë covered a long power point presentation covering: Perception such as colour, luminance, trichromatic system, pop-out effect, pattern, proximity, continuity, symmetry, similarity, common groupings, connectedness, objects, Geon's and use of gross 3D shapes. Different behaviour models: predictive models, reaction time, key-stroke level model, throughput, Fitts' law, descriptive models, key-action model, Buxton's three state model, and Guiard's model. Then information processing such as human as a component, overview of human information processing, overview of goals, operators, methods, and selection. And lastly, specialist: design for specialist uses such as input or output for the visually, orally, aurally, or physically challenged, remove control devices, and head up displays.
I learnt a lot today! A huge amount of information I needed to process through my brain and into the assignment as things can be easily forgotten. Luckily we have a power point with all the notes we can refer back to. Though this is mainly for interfaces, I can relate these designing essentials to games art and design, such as menus and more. By the end of the day, I managed to cover half of the above.
At the end of the day, Zoë went through the main errors of U20_A3 with us as everyone has gotten their resubmission back. For me, there wasn't many issues except for missing out some information about good practice in coding. This is a relatively small change I can make sometime later. I also spent the last hour in college progressing as far as I could.
To reflect, today has been a very focused day. I felt a little distracted by the people around me, but I will need to learn to not look around whenever something twitches in the background. My goals are to complete the first task by Thursday, as well as working on my art and preparing for my portfolio/personal statements - first draft. Oh, and I have a quiz to make.
No comments:
Post a Comment