Objectives for the day:
*Set your self a target for Blender .
and achieve your target.
*Create evidence for A1T2.
*Engage in talk by Saint Walker from NUA.
*Take notes whilst listening to Saint.
*Consider inspiration for U41A2.
*Explore criteria for U41A2 and take notes.
*Begin U41A2.
The first thing we did was setting ourselves a self target for Blender. We were given one hour and within this period, I utilised the time to learn how to turn a sphere into a human head (excluding facial features). Though not perfect, a strength is that I learnt more basic shortcuts and how to sculpt with the fundamentals.
After this, the lead of NUA's VFX course, Saint Walker came in to engage with us. Relating VFX to 3D modelling, he showed us a range of inspirational videos of how modelling can be put into animation and film, and then manipulated further with VFX. We all also participated in a Photoshop tutorial where we had to put one image in another and then change the colour to make it fit. I learnt that if we turn this activity into an industry process, that is exactly how fictional scenes are created. We watched a lot of short films and we were also informed a small brief summary on the history of modelling.
As it was super interesting, I always tried to read between the lines and look at it creatively rather than just for entertainment. Thanks to this, I figured out my goal for modelling. For now, I will be aiming to be able to sculpt some anatomy and create fictional meshes. An inspiration was definitely Saint Walker himself - he taught a lot and even related it to games - I am interested in Games Art & Design.
As for personal reflection, I believe this to be a more unique day. I am certain these sessions helps out myself and other peers because we can hear from a professional. If something similar for this happens again but instead, for Games Art & Design, I will definitely be up for it.
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